Sumo Digital makes getting into Crackdown 3 a breeze for fans of the previous games. The environment packs plenty of variety, which the missions really needed. The different activities feel like copy-and-paste jobs, and considering this is what you’ll be doing the entire game, it gets dull real fast. Monorail stations task you with destroying a set number of guards before a station master appears. Chemical plants require you to destroy pressure monitors to reveal and destroy the main valve. There’s plenty of these activities to participate in as you explore the world, but they quickly become derivative as the objectives never change. These activities range from destroying chemical plants, blowing up Terra Nova vehicles, taking control of monorail stations and climbing towers. Scattered throughout the different regions are activities that, once completed, unlock bosses. There’s coastal areas, shanty towns, marinas, neighborhoods, deserts and towering skyscrapers. A circular island, the nation provides plenty of variety within its locations. New Providence serves as the playground for mayhem. Crackdown 3’s gameplay and design skew heavily towards the first game, which is both good and bad at the same time. Instead, it’s the zany, over-the-top action that drew players to the franchise in the first place and it’s the basket Sumo Digital placed all their eggs in. It’s not the plot players want to play Crackdown 3 for, though. The story provides little motivation to press on, and by the time the credits roll, it’s likely you’ll have no idea what just happened. Still, it would have been nice to get more context into the world and its characters. There are baddies to pursue, an ultimate villain to beat and a whole lot of exposition dumps from Echo. The plot merely serves as a device to get players into the action. Overall, there’s not much story to dive into. Villains are entirely underdeveloped, exposition is rattled off quickly by Echo and the head of the Agency, and outside of an intro cutscene, your Agent has very little to say. If you’re looking for a deep, introspective tale, then you’re barking up the wrong tree. Like the previous Crackdown games, Crackdown 3’s story is a complete afterthought. Working together, both the Agency and Militia plan to dismantle Terra Nova’s hold on the island nation. One, however, is resurrected by Echo, leader of the Militia rebel group, and is recruited to help defeat Terra Nova. Ambushed by the mysterious group Terra Nova, the majority of agents are killed-in-action. A terrorist attack from the city of New Providence kills power around the world, and the Agency is sent in to investigate. After numerous delays, however, can Crackdown 3 do the Agency proud or should it be forced into early retirement?Ĭrackdown 3 takes place a decade after Crackdown 2. Developed by Sumo Digital, Crackdown 3 hopes to reignite the passion for the series by delivering a fun open-world adventure. Now, after numerous delays and a vastly different vision from its 2013 reveal, the series is back with Crackdown 3. It’s a high the series has yet to replicate with Crackdown 2 considered a significant disappointment. The promotion not only sold millions of copies, but also helped establish Crackdown as a popular Xbox 360 exclusive. Crackdown burst onto the scene in 2007 as a vehicle to deliver the Halo 3 beta.
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