![]() While the game is not as free form as GTA, the missions still have their charms. Even the side quests of finding Gags and Simpsons Collector Cards are more things you find by accident during missions than true side quests. Radical promised an interactive Springfield but it's very limited in where you can go, what you can do, and who you can talk to. Even talking to people on the street is no good because there are only a handful of them in each level as well. There's no sense of exploration here, each level with hundreds of buildings and you are only allowed to enter two or three of them. The game is very centered around it's missions as opposed to GTAIII where the missions were almost secondary to just walking around and beating people. Compared to GTA, Simpsons: Hit & Run feels so much more straightforward. With all this talk about GTA, it's only natural that I talk about it some more. So while it's like GTA in style, Kang and Kodos would definitely only fit in the Simpsons version of GTA. And then there's that pesky bright light that comes out of the sky and sucks people straight up into some strange flying object that just might be unidentified. Homer, Bart, Lisa, Marge and Apu are all on the case to see why black vans and spy cameras are hanging around Springfield. The game deviates from the GTA series by having multiple playable characters. The Hit & Run Meter works just like the Wanted Meter and as soon as you cause too much damage Chief Wiggum will chase you down. You can attack anyone on the street by kicking them in the shins. You can't Сjack cars, but you can go up to any car and "hitch a ride", effectively stealing it. Hit & Run follows the same mission/free form exploring style that GTA is known for. You can see the parallels to GTA as soon you first load up the game. It's not perfect, but it is a step in the right direction when it comes to Simpsons video games. But this being the year of the sequel/rehash, the good folks at Vivendi went back to the drawing board and came up with a game that could be called Grand Theft Auto: Springfield. The word perfect is thrown around a lot when people describe what they want out of a Simpsons game and perfect is the furthest thing you can get from some of these most recent Simpsons games. For some reason Matt Groening's creation is held to a different standard than most other licensed games. Gamers have been looking for the perfect Simpsons game for a long time.
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